Gaming: Page 4

News and Trends

Gaming Startup MetaShot Secures $400,000 In Pre-Seed Funding

The funds will be used to expand the team, invest toward growth and marketing, and for R&D efforts

Technology

Gamification Is Eating The World

Gamification is everywhere, which means that those of us with experience designing game mechanics, incentives and so on, have a skillset that will be in greater demand, both within our industry and beyond it.

Marketing

This Industry Is Making More Money Than Hollywood and the Music Industry Combined — Here's How Your Business Can Get Involved

With mobile gaming revolutionizing product placement and brand awareness, one surprising demographic is leading the charge.

News and Trends

Yudiz Solutions Ltd To Open Its Rs 44.84 Crore IPO on August 4

In March, the company filed and got the DRHP approval and in May, it got the nod from NSE. Notably, the IPO will make it the first company in the combined spaces of blockchain, AI and gaming to get publicly enlisted.

Technology

Unlocking the Potential: Why Metaverse Gaming and Gamefi Should Be on Investors Radar

The metaverse provides a new economic moat in the gaming arena and hence, looks lucrative to VCs. With lesser phone asset space being utilized, gamers can meet new users in the metaverse and create a parallel existence.

Technology

Unleashing The Power Of Generative Artificial Intelligence: A Paradigm Shift In The MENA's Gaming And Esports Landscape

The implications of generative AI on the future of gaming and esports in the MENA region are immense.

News and Trends

Lumikai Launches $50M Fund II to Back Gaming Startups in Pre-seed to Series A Rounds

Lumikai Fund II counts Mixi, Colopl, Krafton, Smilegate, Supercell, Nazara, Jeejeebhoys, KCT Group, DSP Kothari, Sattva Group, Ben Feder, Jon Vlassopulos, Pankaj Gupta, and Akshat Rathee as its investors.

Thought Leaders

A Teen Turned His Roblox Side Hustle Into a Multimillion-Dollar Company — Now He's Working With Karlie Kloss and Elton John

Rush Bogin, an 18-year-old fashion designer, learned firsthand how finding market gaps and listening to customer feedback can bring major success.

News and Trends

Globale Media Announces Strategic Investment in Rooter

Calling it a one-of-its-kind of investment by the adtech company, it made sense for Globale Media to invest in an up-and-coming gaming startup in the country

News and Trends

National Technology Day: 5 Things You Should Know Before Diving Deep into Web3 Technology

People across the globle wants to get a piece of Web3. But considering the fact that Web3 and Metaverse are new segments, we have five expert opinions you should read before diving deep into the game

News and Trends

Delhi High Court Denies Dream11-Backed Rario's Plea Against MPL And Striker

Rario had filed a suit against MPL and Striker, whereby it was alleged that MPL and Striker are minting and distributing NFTs that capture images of players with whom Rario has entered into exclusive license agreements

News and Trends

Web 3.0 To Be An Enabler for Gaming

The gaming industry has grown phenomenally in India. With the pandemic boosting the gaming market, it grew to a $2.8 billion industry in 2022 and is expected to reach $5 billion by 2025. However, Web 3.0 gaming is still to grow in India. Transition to Web 3.0 ought to be gradual as considerable work needs to be done.

News and Trends

Savvy Games Group To Acquire Scopely For USD 4.9 Billion

This development will bring Scopely's capabilities, infrastructure and technology under Savvy's wings. Furthermore, Scopely will benefit from a financial perspective to help it grow, expand target audience, and work with industry leaders and players.

News and Trends

Government Announces New Online Gaming Rules; Industry Lauds the Move

Under the new rules, real money games involving wagering or betting have been prohibited. Permissible online games are referred to as those games which do not involve wagering, use harmful content, and do not create any addictive consequences for young users.

News and Trends

82% gamers interested in Indian mythological games; 64% paying gamers make in-app purchases: Report

According to the report, average time spent per week was highest in mid-core games (3.4 hours/week), followed by hardcore and real money games (RMG) (3.3 hours/week).