Gaming: Page 7
Let's Play: Why Dubai Is Well-Positioned To Deliver The MENA Its Own Gaming Industry
Considering that Dubai Economy predicts the GCC's gaming industry to increase from $1.3 billion in 2019 to $4.5 billion in 2025, the opportunities for global and regional game developers is incredible.
How to Start Your Gaming Entrepreneurship
Learn game design and development online.
How 5G Can Revolutionize India's Gaming Industry
Gaming experts say that 5G will accelerate esports and video gaming growth in India tremendously
Fan de Nintendo compra acciones de la empresa para poder participar en una junta directiva y hacer una pregunta en torno a su videojuego favorito
Su pasión por el videojuego F-Zero es tal que decidió hacer hasta lo imposible para preguntar por una nueva versión de este.
¿Jugar Xbox sin consola? Ahora podrás hacerlo en las Smart TV's
Microsoft presenta una nueva estrategia que pretende llevar a los videojuegos a cada vez más usuarios.
Gamification Can Solve the Great Resignation. Here's Why.
Collaboration and engagement are desperately needed within companies that want to stop the Great Resignation.
Rajasthan's Draft Bill On Online Gaming Angers Esports Industry
Clubbing esports with any other form of online gaming is akin to disregarding the efforts of India's esports teams, feel stakeholders
3 Ways to Reimagine Trust for Web3 Games and Metaverse
Web2 brought targeted advertising where privacy became a thing of the past. Web3 allows users to remain anonymous and gives them more control over their data. What are the pros and cons?
Reshaping In-Game Experiences: Where Web3 Comes In
Web3 and Gaming: All You Should Need to Know
Move To Earn: A Temporary Fud Or Here To Stay?
Move-to-earn is simply a spin-off of play-to-earn where users are rewarded in crypto currencies for playing certain games
What Is NVIDIA, How Does It Make Money and Should You Invest?
NVIDIA's Q1 revenue was $8.3 billion, motivated by record revenues in its gaming division, before it saw a slight drop in Q2.
Is This Industry the Future of Entertainment? If So, There's Still Room for Innovation.
The world of competitive, organized video gaming has had unprecedented growth but there is still room for innovation and entrepreneurship.
Just Scroll With It: HyperX Pulsefire Haste
The Pulsefire Haste wireless mouse offers quicker movements, increased ventilation, and up to 100 hours of battery life on a single charge.
Twitch planea reducir los ingresos por suscripción a un 50% y los creadores de contenido no están contentos
Además, la plataforma busca el modo de incentivar a los streamers para que muestren más publicidad en sus transmisiones.
Twitch plans to cut subscription revenue by 50% and content creators aren't happy
In addition, the platform is looking for ways to incentivize streamers to display more advertising on their streams.